

I'd guess it's probably just a balance thing. You officially cannot feast upon the flesh of man in Rise of the Tomb Raider's new DLC. I did ask if we could - and it seemed logical that Lara would at least think about it given the conditions - but apparently no. When they find our bodies in the snow, they'll know that we achieved something.Īnyway, it's Crystal Dynamics’ fault for cheating by not letting us eat the bodies of the goons we killed earlier. Obviously we died mere moments after our victorious emergence, but that was victory enough for us. Tomb exploration might lose some of the tension with a friend sharing spelunking duties, but with only three ‘lives’ between you, it gains a lot in the all important ‘Oh God no not that way why are you going over the there look out for that trap oh God no now we're screwed’ factor.Īfter a great deal of blood-drenched slapstick, James and I made it back up to daylight with literally a couple of seconds to spare, both of us clutching our stomachs and shivering ourselves half-unconscious with empty survival gauges. Or alternatively, madcap, flailing panic if it all goes wrong. Stealthy takedowns of enemy camps now become spec-ops exercises in precision, coordinated headshots. In the 10 minutes we got to play, it was obvious that the addition of co-op has more than earned its keep in terms of fun added.

Oh, and the entire thing is randomly generated, so good luck trying to learn exploits. Though of course, the risk of death goes up exponentially and corpses don't win anything. You can call for a rescue any time you like, but the longer you stay around the higher you can score. You can replenish them by hunting for meat and scavenging for fire supplies, but you'll also have to contend with human enemies and the raiding of tombs for treasure. If you need a refresher, the gist is that you're dropped into the Siberian wilderness and equipped with steadily ticking gauges for coldness and hunger. We didn't get to go hands-on, alas, but it looks like a decent mix of Tomb Raider’s flowing guerrilla combat and Resident Evil’s Mercenaries, with the tight, winding corridors of the mansion lending rather a gloomy and claustrophobic air to proceedings.Īnd then there's the addition of two-player co-op to RotTR’s survival-based Endurance mode, which we did get to play. Nightmare mode is a zombie survival game set in Croft Manor, the narrative link being that it plays out in Lara's torture dreams. On entirely the other end of the tonal spectrum are Blood-Ties two action-led additions.
